VRdays2016

Posted on 03/11/2016 Under Blog

Thank you for joining us in the expert session “Sound in VR” during the VR Days Europe 2016. Below some links that you may find usefull.

YOUTUBE + Spatial Media Metadata Injector

GOOGLE Daydream

SPOOKSYNCVR

FACEBOOK 360 SPATIAL WORKSTATION

FACEBOOK GROUPS

AMBISONICS PLUGINS

AAX

AUDIO UNIT

VST

JSFX

MAX

PURE DATA

STANDALONE

GENERAL INFORMATION

FORMATS AND SPECIFICATIONS

AUDIO DELIVERY SPECS (this will be outdated very quickly)

SAMSUNG VR

  • Video: .MOV or .MP4
  • FOA
  • Format: AAC-LC 4.0
  • 16 bit / 48 KHz
  • channel order & normalisation =  AmbiX (=ACN/SN3D)
  • HRTF = ?

YOUTUBE

  • Video: .MOV or .MP4 (UHDTV)
  • FOA
  • Format: PCM bij MOV // AAC-LC 4.0 layout bij MP4
  • 16 bit / 48 KHz
  • channel order & normalisation =  AmbiX (=ACN/SN3D)
  • HRTF = Thrive Symmetric Cube

OCULUS VIDEO

  • Video: .MKV
  • format: ogg vorbis
  • 16 bit / 48 KHz
  • channel order & normalisation =  AmbiX (=ACN/SN3D)
  • HRTF = ?

FACEBOOK / OCULUS TBE

  • export: stereofile (FB_2D) + proprietary 8 kanaals (FB_3D)
  • WAV file
  • 16 bit / 48 KHz
  • convert to .tbe or FB360 video met FB360 encoder
  • Voor Stereo Reference:
  • Export TBE HP

JAUNT VR

  • FOA & DOLBY Atmos
  • Format: PCM
  • 16 bit / 48 KHz
  • channel order & normalisation =  FuMa
  • HRTF = square decode