Audio for Virtual Reality

For a truly immersive virtual reality experience 3D sound is extremely important. At spook we produce spatial audio content for cinematic VR. We have developed our own tools and workflow to capture, post-produce and deliver spatial audio mixes for many different platforms.

Recording audio for a virtual reality film production works slightly different than for normal film. Microphones need to be small and hidden from view and most VR cameras don’t send out timecode. There are ambisonic microphones available that capture sound from all directions, but usually one mic just isn’t enough. We offer on-set solutions for capturing audio and work together with the best production sound mixers in the business. Well begun is half done!

In Post-Production we position all the recorded sounds in virtual space so that they coincide with your video. Maybe this is why we like to call it “positional audio”. In fact we work with a technique called ambisonics. Like the video you get a 360 degrees audio mix with sounds fixed in space when you turn your head. We add sound design, music and effects and bring it all together in one immersive audio mix that we can export for different platforms, depending on where you’d like to post your video.

More and more VR platforms support spatial audio. YouTube on Android devices and multiple browsers on desktop computers as well as Oculus video now support ambisonics directly. Samsung Milk VR 360 and the Hulu VR app use Fraunhofer’s Cingo technology, and if you’d like to go for a branded App we can truly recommend Purple Pill’s AppFactory with the fantastic immersive audio engine by Two Big Ears. We will deliver mixes for all these platforms. Also we keep a close eye on the development of new standards to make sure that your 3D audio mix is future ready!

Check out our latest projects below.